ajar: (Default)
when is a door not a door? ([personal profile] ajar) wrote2010-12-31 12:01 am
Entry tags:

➟ DOORS ⊹

second star to the right
& straight on 'til morning


When you're the first to pick up a character from a world, you get to decide where the door appears. Please fill out the form below and post it in the comments. If you don't want the responsibility or can't think of a suitable location, simply do not comment and your character's world will remain inaccessible. They will walk through a door in their canon, emerge in Pandora's, and the door will disappear behind them.




'Door location' refers to the precise place in the world where the door is located while the 'accessible area' is how much of that place can be accessed by people from Pandora's. The accessible area may be anything as large as an entire island, or expansive castle, or as small as the cabin of a ship, or a classroom, or secret garden. 'Special requirements' are for locations with unusual conditions (i.e. "must have magic to see/access castle", "underwater; gills or breathing apparatus required"). Your door can be anywhere! BEND TIME-U AND SPACE-U!

The place that is stuck to Pandora's is separated entirely from the homeworld where it originated, as well as its homeworld's timeline. Perhaps this room no longer exists from the point at which your character was taken — nevertheless, here they are, in a room that should not be. Or perhaps this was exactly where they were standing when the new door appeared, in which case they will notice they are suddenly alone where they may have been surrounded by people just moments before. The doors and windows that already existed in the room are still there, but all doors except the one leading to Pandora's are unopenable no matter how much superstrength or magical door-opening abilities your character has, and windows display only a monochrome. Someplace perpetually sunny may let in rays too bright to see beyond when the curtains are opened. A castle in the moors could show only a thick, impenetrable fog. A spaceship may only reveal a starless pitch black from its observation deck. Visitors have only the setting to play with, dimensionally disjointed and perhaps a little eerie.

It's the cast's decision whether or not they let others into the accessible area of their world without being accompanied by a native. However, the first player to app from a canon also has first choice regarding the location of the door and how accessible it is to the other characters in the game. Please do not app from a fandom already represented in the game expecting to have the power to change these details (of course, if changes are agreed upon by all parties, that's another matter).

There are no limits to the size of the location you choose. However, keep in mind that it will be easier to describe the smaller it is, and players who are unfamiliar with your canon may feel more comfortable having their character frolic in a place they've never seen the easier it is to envision. Instead of an entire building, consider having one particularly interesting room in that building be accessible. It is left up to your discretion, though. While final decisions are mod prerogative when necessary, casts are responsible for moderating their own worlds.

note: The Hyperion is not the best example because it is incredibly over-detailed due to its importance in our game. Pictures are not required or even expected, though you're welcome to provide them if you wish.
passthehatter: (Default)

[personal profile] passthehatter 2010-02-18 09:13 am (UTC)(link)
canon name Alice
door location The front entrance of the Tea House
accessible area The shop and Hatter's office.
special requirements None!
a brief visual description Iiiii'm lazy, so have a video, which conveniently also touches on some info on the tea found in the teashop!

may Pandora's characters enter without an invite? The tea shop proper, yes. Hatter's office, no.

anything else? Don't drink the teas! They'll mostly be locked up, but if your character is the sort to take that as a challenge... Each tea is the pure essence of a different human emotion. Drinking too much can seriously screw a person up, and lands a lot of Wonderland's residents in the Hospital of Dreams after having breakdowns. To be fair, this is really only shown as a reaction in Wonderlandians who have overdosed, but since there's no canon indication what would happen if an "Oyster" drank the teas, and since it's more fun, I'm going to assume the same thing can happen to regular humans.