ajar: (Default)
when is a door not a door? ([personal profile] ajar) wrote2010-12-31 12:01 am
Entry tags:

➟ DOORS ⊹

second star to the right
& straight on 'til morning


When you're the first to pick up a character from a world, you get to decide where the door appears. Please fill out the form below and post it in the comments. If you don't want the responsibility or can't think of a suitable location, simply do not comment and your character's world will remain inaccessible. They will walk through a door in their canon, emerge in Pandora's, and the door will disappear behind them.




'Door location' refers to the precise place in the world where the door is located while the 'accessible area' is how much of that place can be accessed by people from Pandora's. The accessible area may be anything as large as an entire island, or expansive castle, or as small as the cabin of a ship, or a classroom, or secret garden. 'Special requirements' are for locations with unusual conditions (i.e. "must have magic to see/access castle", "underwater; gills or breathing apparatus required"). Your door can be anywhere! BEND TIME-U AND SPACE-U!

The place that is stuck to Pandora's is separated entirely from the homeworld where it originated, as well as its homeworld's timeline. Perhaps this room no longer exists from the point at which your character was taken — nevertheless, here they are, in a room that should not be. Or perhaps this was exactly where they were standing when the new door appeared, in which case they will notice they are suddenly alone where they may have been surrounded by people just moments before. The doors and windows that already existed in the room are still there, but all doors except the one leading to Pandora's are unopenable no matter how much superstrength or magical door-opening abilities your character has, and windows display only a monochrome. Someplace perpetually sunny may let in rays too bright to see beyond when the curtains are opened. A castle in the moors could show only a thick, impenetrable fog. A spaceship may only reveal a starless pitch black from its observation deck. Visitors have only the setting to play with, dimensionally disjointed and perhaps a little eerie.

It's the cast's decision whether or not they let others into the accessible area of their world without being accompanied by a native. However, the first player to app from a canon also has first choice regarding the location of the door and how accessible it is to the other characters in the game. Please do not app from a fandom already represented in the game expecting to have the power to change these details (of course, if changes are agreed upon by all parties, that's another matter).

There are no limits to the size of the location you choose. However, keep in mind that it will be easier to describe the smaller it is, and players who are unfamiliar with your canon may feel more comfortable having their character frolic in a place they've never seen the easier it is to envision. Instead of an entire building, consider having one particularly interesting room in that building be accessible. It is left up to your discretion, though. While final decisions are mod prerogative when necessary, casts are responsible for moderating their own worlds.

note: The Hyperion is not the best example because it is incredibly over-detailed due to its importance in our game. Pictures are not required or even expected, though you're welcome to provide them if you wish.

[personal profile] ex_astronauts608 2009-12-18 10:32 am (UTC)(link)
canon name Angel.
door location The entrance to the courtyard of the Hyperion Hotel.
accessible area The entire hotel.
special requirements None.
a brief visual description The Hyperion was abandoned in 1979 after decades of violence and paranoia inflicted on and by those who stayed there. It was reclaimed more than twenty years later for use as a detective agency; therefore, much of it was cleaned and restored, while many of the rooms are still vacant: unfurnished, or with old furniture piled in corners, peeling and dirty wallpaper and floors unsafe for walking. There will always be a room ready and waiting for anyone who wants one, however.

The first floor consists of the lobby, of course. Hover over the images below for relevant text.





The courtyard can be found outside the back entrance. The wrought iron doors leading out of the courtyard are now so thickly covered in vines they are impossible to see beyond, but they can be opened, and they now lead straight into Pandora's. Return to the courtyard, shut the doors behind you, and not a sound from the bar can make its way through. Above the courtyard it is open, but there is no sky to be seen — just bright sunlight.



There are five stories in the hotel, all with rooms where your character can live. Canon doesn't have a lot of consistency with room layouts, and — as with real hotels — the size varies. The images below are an example of one room; your character's may look just like it, or you can play around with a different vision. Perhaps when they are given their key they will find the decor of the corresponding room to be eerily to their tastes.



may Pandora's characters enter without an invite? Yes.

anything else? There is an industrial (read: huge) kitchen below the lobby, though it hasn't been used in at least 20-25 years.
formulaic: (Default)

[personal profile] formulaic 2009-12-31 01:36 am (UTC)(link)
canon name Tales of Vesperia
door location The interior wall of the Nordopolica Coliseum.
accessible area The stage of the coliseum, the stands, and the announcer's booth. (But not any of the connecting halls outside of the coliseum proper.)
special requirements None.
a brief visual description The coliseum is ancient and in the style you would expect - a large, oval-shaped floor surrounded by raised stands and high walls. It's made completely of stone. (Very pretty stone.) The floor normally has large doors on either end that combatants enter from, but these are closed tight. Instead, there's a smaller door on the side to Pandora's. Entering the coliseum will put you directly on the floor, but it's possible to climb up to the stands or the announcer's booth. All doors leading out are sealed, and the exterior walls are impossible to scale. It's all open to the sky, which is featurelessly bright.

images (optional) A relevant youtube video. And another.

may Pandora's characters enter without an invite? Yes.

anything else? The Coliseum can, at the discretion of the player(s) interacting with it, have monsters in it! They will fade in out of nowhere from the edges of the floor. See the second video above for an idea. No human enemies are present, but there are birds, plants, exploding balloons with faces, bats, sharks with legs carrying anchors, bears, giant octopi... all more vaguely adorable and numerous than actually imposing, although they'd be very dangerous to a noncombatant and some of them can offer a decent fight in large quantities to even an overleved RPG hero, if that's what they're looking for.

Alternately, the coliseum may be completely, spookily empty.
Edited (I totally know how to spell the name of the city) 2009-12-31 06:44 (UTC)
king: (nice day at the beach)

[personal profile] king 2010-01-01 06:20 am (UTC)(link)
canon name Merlin.
door location the Labyrinth of Gedref.
accessible area The entire labyrinth and the beach cove it opens up into.
special requirements None; but you may get lost.
a brief visual description The labyrinth itself is massive. It's a huge rectangular life-sized maze, with green hedges that are easily fifteen feet high. The edges of the maze are banked by insurmountable mountains, and the sky always shines a bright mid-summer blue that is hard to stare at too long, though there's no sun or clouds to speak of.

If you reach the only exit aside from the Door, it opens up onto a small crescent of an enclosed beach. The 'sand' is grey shale, ranging from powder-fine silt to huge boulders, and the weather-smoothed cliffs that enclose the beach are unclimbable. The water is a deep, healthy blue-grey and very cold and salty, seeming to extend on forever until the horizon. It has waves and tides and currents, despite the fact that the day never changes.

There is no ocean, bird, human or animal life anywhere. The weather never changes from "sunny with a faint breeze".

images The labyrinth stretching away into the distance (at the other end is the ocean.) // Aerial view of a labyrinth which you can use as a guide. // A side-view of the beach (ignore the people).

may Pandora's characters enter without an invite? Yes!

anything else? There is a low, rectangular stone table on the beach, very near the exit to the labyrinth, with a stone seat at either end. Two goblets filled with liquid sit on the table, but one is laced with a heavy soporific.
Edited 2010-01-01 07:03 (UTC)

[personal profile] leadings 2010-01-02 12:44 am (UTC)(link)
canon name Star Trek XI.
door location The bridge of the U.S.S. Enterprise.
accessible area The entire starship.
special requirements None.
a brief visual description @ Memory Alpha (the Star Trek wiki). External schematics (side | top).
images (optional) Coming soon!

may Pandora's characters enter without an invite? No.
anything else? The entire ship is unoccupied and devoid of life — not abandoned, there are no signs that indicate people may have once been there, such as personal belongings in the cabins, food left half-eaten etc. The windows and viewscreens look out into an inky, impenetrable black. None of the external communications technology works, though comms within the ship are still live, and the feedback systems (both for scanning the surrounding solar system and the internal monitors of damage, climate, resources, functionality etc) give blank readouts.

Nevertheless, the ship is not powered down, and though it's impossible to tell if resources are being used, it gives a sense of movement, the feel that somehow it is still traveling through through space.
Edited 2010-01-02 00:51 (UTC)
depraved: made by <user name=zoolet site=livejournal.com> (Default)

[personal profile] depraved 2010-01-02 05:25 am (UTC)(link)
canon name Sherlock Holmes [2009]
door location the door to 221B Baker Street
accessible area the entire building.
special requirements N/A
a brief visual description Interior of 221B Baker Street.
It's an old apartment with paint chipped from the walls and untidily kept. It's of average six with two windows on either side. The shelves and dressers are half-open, filled with souvenirs and baubles Holmes has collected over the years and a few set of photographs on his personal desk. And of course, you can't miss the bearskin rug on the floor.

may Pandora's characters enter without an invite? yes

anything else? No, the picture covers it quite nicely.
retribution: made by <user name=epicfail site=livejournal.com> (Lov'd me for the dangers I had pass'd)

[personal profile] retribution 2010-01-04 05:42 am (UTC)(link)
canon name Romeo x Juliet
door location Main Entrance of the Montague castle.
accessible area Ballroom area and the fountain area.
special requirements N/A
a brief visual description
The entrance opens up to a wide circular hall, with five to six chandeliers on the ceiling and the windows covered with red drapes. There are two staircases at the front that lead upto a balcony where someone could stand and make announcements. There are tables and chairs at the corners where anyone can sit and eat at their leisure. The roof is a dome and the architecture is similar to the royal-Victorian-esque style.

The fountain is located on one of the doors near the staircase. It looks like this. There are rose hedges surrounding the edges of that entire area.

may Pandora's characters enter without an invite? yes

anything else? Nope!
offduty: unknown (calculate)

[personal profile] offduty 2010-01-07 06:16 am (UTC)(link)
canon name Final Fantasy VII (original game).
door location ShinRa Tower, 67th floor (lab office floor).
accessible area Most of the tower.
special requirements None.
a brief visual description

The tower is a tall, hulking monstrosity constructed primarily of metal. It is located at the center of an elevated 'plate' that serves as the second story of a city, so while it is only 70 floors .. those 70 stories are also at an even greater height than the actual terrain.

Overall, the tower is rectangular with several floors having a more distinctive circular curve to their outer walls. Windows cover most of the exterior walls, but interior rooms and cubicles have no view of the outside. The various floors are separated by purpose and as one climbs the tower, the importance of the floors increases. Were the building still in use, one would only be able to gain access to upper level floors (60+) with the aid of specific access cards due to the security requirements.

Both elevators and stairs permit access between the floors. From the ground floor to the 59th floor, an emergency stairwell supplements the interior and exterior elevators. Above the 59th floor, there are only exterior elevators and an interior stairwell. In general, the floors are metal, the walls are either metal or covered in plaster/drywall, and the ceiling is drywall interspersed with fluorescent lights and ventilation ducts. The doors are metal, power-activated, and slide into the walls. Without power, they are very difficult to manipulate. A number of the floors are taller than the standard 8'.

Significant floors of note are:
1-2nd - Foyer and lobby levels, with large, open staircases between them. The exit doorways in the main lobby & back stairwell are sealed shut.
61st - Employee lobby that encompasses the entire level and is large enough to grow several trees within.
62nd - Mayor's office and ShinRa library containing many sensitive and general reference documents.
65th - Office and secondary library, plus a central room that contains a 1/1000th scale model of the entire city (with tower).
67th - Access door & primary laboratory facility, complete with a number of smaller rooms & cubicles.
68th - Overflow laboratory with larger rooms for experiments.
70th - Remains of an expansive executive office, now more of an open-air balcony than anything.

Thanks to an apocalypse of sorts, the tower is now in ruins as explained below.

images

[Forthcoming as I compile screenshots & a couple of drawn maps.]

may Pandora's characters enter without an invite? Yes.

anything else?

There is no power in the building. Many of the doors are stuck either open or shut since their auto-sliding functions were fueled by electricity. Most can still be opened with enough force. Elevators are inoperable, but the shafts are still accessible.

The tower is a shambles having suffered significant damage approximately six to twelve months prior. Its overall structural integrity is sound; the building won't collapse, but there are places that are either dangerous or nearly impossible to explore due to plaster falling in or metal beams bending or splitting. The top two floors (69th & 70th) have suffered some of the worst damage, and about half of the original space is now blasted away entirely. What remains is exposed to the elements.

The time of day in the tower can vary, as can the weather.

More often than not, it is a dark, still night, chilly enough to begin seeing one's breath but not so cold as to cause hypothermia. Neither stars nor moon are visible outside, as if thick clouds are blocking out their light. No physical landforms outside the tower are visible. It is just a pervasive gloom.

If it is dawn, dusk, or even in the middle of the day, there is a dense fog surrounding the tower that prevents one from seeing anything except for the shifting grey. Sunlight can sometimes bear down from straight above, but even the rays are indistinct and are not sufficient to burn off the mist.

It is possible for there to be inclement weather, such as strong winds, rain, or even (rarely) snow.

[personal profile] ex_phd471 2010-02-03 04:44 am (UTC)(link)
canon name The Big Bang Theory.
door location The door that would usually lead to the hallway.
accessible area The entirety of apartment 4A.
special requirements None.
a brief visual description 4A has two bedrooms, one bathroom, and a kitchenette. It's usually occupied by a pair of geeky, socially retarded male physicists in their late twenties, one of whom is obsessive compulsive, and its contents and organization reflect that.

In the living room there is a coffee table with two couches angled towards the television, and behind that are a variety of cupboards and shelves stuffed with comics, action figures, video games, sci-fi/fantasy books and DVDs. There are two separate working spaces (desk, computer, etc) and two boards covered in the complex equations of their current work. The kitchenette contains a middle bench, and a fridge mostly filled with leftover take-away, on top of which are cereal boxes organized by fiber content.

A short hallway next to the kitchenette leads to the bedrooms (Leonard's on the left, Sheldon's on the right) and the bathroom (straight ahead). Both bedrooms have double beds and are equally filled with nerdy miscellany (with the addition of posters, themed bedsheets, and mismatched clothing.) The bathroom has a shower-tub lined with adhesive ducks carrying umbrellas, to prevent slippage.

Everything in the apartment has a label.

images (optional) TBA.

may Pandora's characters enter without an invite? Yes! (But you should at least knock, and the door will typically be locked.)

anything else? Sheldon has a variety of rules for behavior in the apartment, including: Do not enter his room, do not sit in his "spot" on the left side of the couch, and do not whistle. Sticking to them is in the best interests of everyone.
filmmaker: (Default)

[personal profile] filmmaker 2010-02-08 05:51 am (UTC)(link)
canon name Community
door location The door to Abed's dorm, which usually opens to a hallway of--you guessed it--dorms!
accessible area Abed's dorm room.
special requirements None.
a brief visual description The door has Abed's name on it, along with a few drawings of aliens and a Back to the Future poster. The room itself is pretty much just a regular dorm room, kind of cramped, but not too much because Abed has it all to himself. There's a bunk bed, a couch, a small coffee table, TV and video equipment and a stash of junk food/general sustenance. There's a closet and clothes are strewn around the room, along with a number of Abed's schoolbooks. The walls are plastered with posters of movies Abed likes.
images (optional) Voila!

may Pandora's characters enter without an invite? No! You should knock and Abed will decide if he'll let you in, or you know, otherwise invite you at some other time.

anything else? If you visit, you'll probably be fed things like Froot Loops and you might end up watching terrible movies with Abed.
passthehatter: (Default)

[personal profile] passthehatter 2010-02-18 09:13 am (UTC)(link)
canon name Alice
door location The front entrance of the Tea House
accessible area The shop and Hatter's office.
special requirements None!
a brief visual description Iiiii'm lazy, so have a video, which conveniently also touches on some info on the tea found in the teashop!

may Pandora's characters enter without an invite? The tea shop proper, yes. Hatter's office, no.

anything else? Don't drink the teas! They'll mostly be locked up, but if your character is the sort to take that as a challenge... Each tea is the pure essence of a different human emotion. Drinking too much can seriously screw a person up, and lands a lot of Wonderland's residents in the Hospital of Dreams after having breakdowns. To be fair, this is really only shown as a reaction in Wonderlandians who have overdosed, but since there's no canon indication what would happen if an "Oyster" drank the teas, and since it's more fun, I'm going to assume the same thing can happen to regular humans.